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Gargoyles possess a fourth in-clan Discipline, called Flight. All Gargoyles start with a free dot, and it can be increased like any other Discipline. As the Gargoyle gains dots of Flight, he becomes capable of flying faster, as follows:

One Dot: The Gargoyle cannot fly, but she may glide. She can gently descend from any height, and strong winds may provide enough lift to carry her great distances. However, carrying more than 2 lbs./1 kg will cause the Gargoyle to plummet like a rock.

Two Dots: The Gargoyle can fly up to 30 miles per hour/ 45 km per hour and carry up to 20 lbs./10 kg safely. At this level, his ability to maneuver is still quite undeveloped; to do much more than fly in a straight line, the Gargoyle must make a Dexterity + Athletics roll (difficulty varies depending upon what’s being attempted), and dice pools to dodge lose two dice while flying.

Three Dots: The Gargoyle can fly up to 45 miles per hour/60 km per hour and carry up to 50 lbs./25 kg, if her Strength allows for it. She only needs to roll for the most difficult of maneuvers (difficulty 5) and her normal Dodge dice pool is fully available to her.

Four Dots: The Gargoyle can fly up to 60 miles per hour/90 km per hour and carry up to 100 lbs./50 kg, if his Strength allows for it.

Five Dots: The Gargoyle can fly up to 75 miles per hour/120 km per hour and carry up to 200 lbs./100 kg, if her Strength allows for it.

Further dots in the Discipline add 100 pounds/45 kg of weight and 20 miles/30 kilometers per hour to the speed. Gargoyles don’t think of Flight as a Discipline. To them, it’s just flight, part and parcel to being a Gargoyle, and may be baffled by notions such as teaching it to other vampires.